Object-oriented C# scripting techniques for writing clean, reusable code.Īssemble AAA quality racing environments hands-on as we build levels using Unity game assets. Writing reusable code that can be applied to several different sections of the game. Utilizing Unity's AI system to build mini-maps and other racing heads up displays such as MPH and car stats. Using C# logic to get enemy AI cars driving around the track and competing against the player in races. Working with Unity's Physics system and understanding how to use components like Wheel Colliders and Rigidbodies to simulate vehicle movement and interaction with the environment. Some of the core game development techniques this course will teach you are: We will add 5 playable cars to the game, each of which will have their own visuals, speed, acceleration, and handling.Īs we build this course, you are going to gain a wealth of knowledge in the different areas of the Unity game engine. By the end of this course, you will have a full car racing game and you built in Unity from the ground up. This course is meant to teach you how to build a full racing game in Unity, even if you are a beginner or have never used Unity before. Now, I make games professionally for a living and have a deep understanding of what goes into making all types of games, including car racing games. I was intrigued by how the in-game physics was so realistic and how they simulated driving in the game so accurately. This course will walk you through building an entire video game hands-on, and will take you step-by-step through the game development process.ĭid you grow up playing car racing games like Need For Speed and Gran Turismo? Do you want to learn how to build car racing games in Unity using C# code? Growing up, racing games always fascinated me.
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December 2022
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